What?

We want to arouse the desire to learn, to inspire and challenge the students in their learning. Finding new entrances for students who may not always feel like learning. How can virtual cultural experiences help us there? 

Why?

Many students experience limitations when it comes to taking part in cultural experiences, at the same time as the use of VR technology increases in their free time. Can we take advantage of the interest in gaming experiences in VR to increase interest in the subjects in school?

How?

During the spring semester -22, Västra Berga is testing using VR to take part in art experiences with the help of a class set VR set.

Impact target

Increased desire to learn

Resident involvement

The technology is tested together with the students at Västra Berga.

Contact

Name: Mikael Fransson
E-mail: mikael.fransson@helsingborg.se