What?

Can project-based learning through AR / VR develop students' ability to solve problems, develop to see new opportunities and think new?

Why?

The school's mission is to give students opportunities to develop into democratically acting individuals who make conscious choices that benefit a sustainable future. Students need to be prepared for the future labor market where the abilities such as entrepreneurship, creativity and problem solving are emphasized.

To create tomorrow's innovators who contribute to a solution to today's problems, new ways of thinking are required.

One challenge is when people have to share thoughts and ideas is that not everyone has the same experience of experiencing it. Instead, think about whether everyone can share an experience, that way everyone can also discuss opportunities and find solutions.

How?

Hypothesis: Virtual reality simulators develop students' skills to meet the challenges of the future.

Together with students in different age groups, we create a virtual experience that addresses today's real problems such as climate change, mental health, data protection and the global refugee crisis.

We test the hypothesis by:

  • Study students' ability to solve different scenarios by comparing AR / VR with traditional methods.
  • Compare how learning conditions differ in using AR / VR versus the same material delivered through traditional teaching methods.
  • Measure the relationship between students who have been actively trained in using AR / VR and the ability to implement thinking in traditional teaching.

Impact target

Developed problem-solving skills

Resident involvement

Explored and tested together with the students at Gläntanskolan.

Contact

Name: Daniel Erlandsson
E-mail: daniel.erlandsson@helsingborg.se