It is not easy to imagine what the facility around today's Kärnan once looked like. An entire fortification, except the core tower, was demolished in the early 1680s.
Kulturmagasinet has the game app Mission Core produced a ready-to-drive proposal for what it might have looked like inside the ring wall before the 17th century. The courtyard was also a living place for buildings and people and not at all the park environment you see today.
As a virtual visitor, you get an assignment from the gatekeeper in the app - out in the courtyard and find out about some important objects, you get help along the way from some of the castle's crew.
(These objects are all real archaeological finds made on site in or near the tower, today exhibited at Dunkers Kulturhus).
Now it's time to take the project to higher levels within the framework of Innovation / H22 - we are curious to investigate whether VR really helps our visitors to a better understanding of a past historical environment, it is perhaps not so obvious? Since the app's content is now an ongoing project, we want to know what we do when we move on to filling it with additional content - in which direction should we go, more "gameplay" or more information? How far can we reach graphically / experientially with a realistic budget? What does the meeting between the gaming world and the knowledge worlds museum / education look like? How do you find the right balance between the Experience and the communication of as accurate facts as possible?
In front of us, we see in the meeting between man and technology a complex, but interesting, web of virtual programming, history / archeology and perception / pedagogy.